
| Cellular Reinvigoration | |
Event |
|
Target a Character :: Until the end of the turn, target Character gains Guts and is not smoked if its Fighting is 0. |
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| Cost | Requires: ![]() Cost: 1 |
|---|---|
| Artist | |
| Set | |
| Rarity | |
| Designators | |
| Errata | June 2002 |

| Cellular Reinvigoration | |
Event |
|
Target a Character :: Until the end of the turn, target Character gains Guts and is not smoked if its Fighting is 0. |
|
| Cost | Requires: ![]() Cost: 1 |
|---|---|
| Artist | |
| Set | |
| Rarity | |
| Designators | |
| Errata | June 2002 |

| Cellular Reinvigoration | |
Event |
|
Until the end of the turn, target Character gains Guts and is not smoked if its Fighting is 0. |
|
Flavor: Arcanotech medicine will get you through the fight. Afterwards is your problem. |
|
| Cost | Requires: ![]() Cost: 1 |
|---|---|
| Artist | |
| Set | |
| Rarity | |
| Designators | |

| Reinvigoration Process | |
Edge |
|
Turn :: Play an Abomination Character from your smoked pile at normal cost. |
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| Cost | Requires: ![]() Cost: 1 |
|---|---|
| Artist | |
| Set | |
| Rarity | |
| Designators | |
| Errata | January 2012 |

| Reinvigoration Process | |
Edge |
|
Turn :: Play an Abomination Character from your smoked pile at normal cost. |
|
Flavor: Abominations are the perfect soldiers - able to fight until utterly destroyed. |
|
| Cost | Requires: ![]() Cost: 1 |
|---|---|
| Artist | |
| Set | |
| Rarity | |
| Designators | |
| Errata | January 2012 |

| Reinvigoration Seed | |
Edge |
|
When a Character you control is smoked, you must sacrifice exactly one"Reinvigoration Seed":: Return that Character to play turned. |
|
Flavor: Even the abominations find death more appealing. |
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| Cost | Requires: ![]() Cost: 1 |
|---|---|
| Artist | |
| Set | |
| Rarity | |
| Designators | |